#version 450 core
out vec4 FragColor;
in vec2 texCoord;

uniform sampler2D texture1;
uniform sampler2D texture2;

void main() {
  vec4 yColor = texture(texture1, texCoord);
  vec4 uColor = texture(texture2, texCoord);

  FragColor = mix(yColor, uColor, 0.5f);
}